Following the global closed beta held from October 2‑6, Dynamis One detailed the upcoming improvements for Astrae Oratio. Players criticized the sluggish combat flow, loss of remaining AP after a kill, and meager parry rewards – all issues slated for overhaul. Remaining AP will now persist, and successful parries will grant a noticeable reward.

Auto‑battle speed will be increased and limits on repeated attempts expanded, preserving the advantage of manual control. A new resource‑gathering feature is in development, and at launch resources for progression will be easier to obtain thanks to administrative content and seasonal events. Monetisation plans remain fluid, but the team aims to keep character collection viable without pay‑to‑win mechanics.

The launch roster will feature roughly 30 characters (18 were available during beta), with monthly updates promising a similar number of new heroes each year. The game is slated for mobile and PC release in 2027 (simultaneous launch not yet confirmed), and in December Astrae Oratio will headline the AGF 2026 exhibition, meeting Korean players offline for the first time. Its visual style draws on late‑80s to early‑2000s anime, using a winter‑blue palette with pink and green accents, while characters blend 3D models with 2D Spine animation.