The Fellowship team rolled out patch 0.5.1.0, zeroing in on the pain points of Adventure Mode. The update fixes damage, healing and shield scaling, tweaks trial rewards, and makes several crafting recipes dramatically cheaper. Adventure Mode stays experimental, with feedback being collected and no rush for massive changes before the winter update.

Damage scaling now applies to most abilities, while healing and shields restore the same health fraction regardless of the target's gear level. The character window shows true stats without scaling, and the damage counter has been corrected for fair player comparisons. Visual effects for abilities have been refreshed, Pinnacle Dungeon timers removed, and high‑difficulty enemy mechanics ironed out.

Crafting is now more affordable: eternal resource cost dropped from 30 to 8 marks, gems from 10 to 3, and stone merging is cheaper. After completing half of Eternal, the drop chance for the desired item hits 100 %. Seasonal challenges were added to earn all available skins and titles. A bug causing multi‑charge legendary items to behave incorrectly is still under investigation, with no fix timeline announced.